82902656ac
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position) Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful) Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved) Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals) Fixes #26460. |
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canvas_layer.cpp | ||
canvas_layer.h | ||
http_request.cpp | ||
http_request.h | ||
instance_placeholder.cpp | ||
instance_placeholder.h | ||
node.cpp | ||
node.h | ||
resource_preloader.cpp | ||
resource_preloader.h | ||
scene_tree.cpp | ||
scene_tree.h | ||
SCsub | ||
timer.cpp | ||
timer.h | ||
viewport.cpp | ||
viewport.h |