virtualx-engine/.github/workflows/android_builds.yml
Rémi Verschelde cd2e7fbc57 CI: Update to actions/cache@v3, increase cache limit to 10 GiB
And force rebuild of Linux cache which got corrupted...
2022-03-23 08:10:43 +01:00

67 lines
1.9 KiB
YAML

name: 🤖 Android Builds
on: [push, pull_request]
# Global Settings
env:
# Only used for the cache key. Increment version to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
cancel-in-progress: true
jobs:
android-template:
runs-on: "ubuntu-20.04"
name: Template (target=release, tools=no)
steps:
- uses: actions/checkout@v2
# Azure repositories are not reliable, we need to prevent azure giving us packages.
- name: Make apt sources.list use the default Ubuntu repositories
run: |
sudo rm -f /etc/apt/sources.list.d/*
sudo cp -f misc/ci/sources.list /etc/apt/sources.list
sudo apt-get update
- name: Set up Java 11
uses: actions/setup-java@v1
with:
java-version: 11
- name: Setup Godot build cache
uses: ./.github/actions/godot-cache
continue-on-error: true
- name: Setup python and scons
uses: ./.github/actions/godot-deps
- name: Compilation (armv7)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
platform: android
target: release
tools: false
tests: false
- name: Compilation (arm64v8)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
platform: android
target: release
tools: false
tests: false
- name: Generate Godot templates
run: |
cd platform/android/java
./gradlew generateGodotTemplates
cd ../../..
ls -l bin/
- name: Upload artifact
uses: ./.github/actions/upload-artifact