cd2e7fbc57
And force rebuild of Linux cache which got corrupted...
67 lines
1.9 KiB
YAML
67 lines
1.9 KiB
YAML
name: 🤖 Android Builds
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on: [push, pull_request]
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# Global Settings
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env:
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: master
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SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
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cancel-in-progress: true
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jobs:
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android-template:
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runs-on: "ubuntu-20.04"
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name: Template (target=release, tools=no)
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steps:
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- uses: actions/checkout@v2
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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- name: Set up Java 11
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uses: actions/setup-java@v1
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with:
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java-version: 11
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- name: Setup Godot build cache
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uses: ./.github/actions/godot-cache
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continue-on-error: true
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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- name: Compilation (armv7)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} android_arch=armv7
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platform: android
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target: release
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tools: false
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tests: false
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- name: Compilation (arm64v8)
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} android_arch=arm64v8
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platform: android
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target: release
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tools: false
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tests: false
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- name: Generate Godot templates
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run: |
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cd platform/android/java
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./gradlew generateGodotTemplates
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cd ../../..
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ls -l bin/
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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