virtualx-engine/editor
Pedro J. Estébanez ae2d449047 Revive inspector property evaluation
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.

Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.

Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`

Closes #9500.
2017-08-16 03:01:41 +02:00
..
collada fix collada crash on invalid (blender internal expored...) file, fixes #6222 2017-08-08 08:14:51 -03:00
doc Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
fileserver Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
icons Add anchor visualization 2017-08-13 21:20:13 +02:00
import Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
io_plugins fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
plugins Merge pull request #10166 from toger5/asset_lib_style_overrides 2017-08-15 20:00:44 -03:00
translations i18n: Update template and sync translations 2017-06-25 14:19:51 +02:00
animation_editor.cpp Fixes crash related to animatio editor, closes #8687 2017-08-15 19:05:57 -03:00
animation_editor.h Clang-formatting *.cpp and *.h (some files excluded) 2017-07-22 18:14:08 +07:00
array_property_edit.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
array_property_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
asset_library_editor_plugin.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
asset_library_editor_plugin.h fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
call_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
call_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
code_editor.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
code_editor.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
connections_dialog.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
connections_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
create_dialog.cpp Merge pull request #8968 from noshyaar/pr-bug2 2017-05-28 09:29:51 +02:00
create_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
dependency_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dependency_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_code_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
doc_title_font.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_about.cpp Label: update min size when regenerate wordcache 2017-07-25 17:06:16 +07:00
editor_about.h Move About dialog to editor_about.cpp 2017-07-23 00:14:44 +07:00
editor_asset_installer.cpp Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
editor_asset_installer.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_audio_buses.cpp Fixes to buses editor 2017-08-10 18:07:24 -05:00
editor_audio_buses.h Fixes to buses editor 2017-08-10 18:07:24 -05:00
editor_autoload_settings.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
editor_autoload_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_data.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_data.h Make available more informations about editor for Tool Plugins 2017-07-18 17:48:19 +02:00
editor_dir_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_dir_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_export.cpp Use include/exclude export filters. Fixes #9860 2017-08-14 20:13:09 +07:00
editor_export.h Use include/exclude export filters. Fixes #9860 2017-08-14 20:13:09 +07:00
editor_file_dialog.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_file_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_file_system.cpp Merge pull request #10345 from Hinsbart/remove_imported 2017-08-15 22:21:53 +02:00
editor_file_system.h Removing a Resource also deletes imported files. 2017-08-15 01:13:41 +02:00
editor_fonts.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_fonts.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_help.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
editor_help.h editor: update helps and script panel on theme could change. 2017-08-04 14:57:15 +02:00
editor_icons.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_initialize_ssl.cpp BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
editor_initialize_ssl.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_log.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
editor_log.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_name_dialog.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
editor_name_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_node.cpp Merge pull request #10337 from endragor/command-line-export 2017-08-15 22:46:20 +02:00
editor_node.h Enable command-line export 2017-08-14 20:15:06 +07:00
editor_path.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
editor_path.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_plugin.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_plugin.h core/io: fix typo 'resoucre' to 'resource' 2017-08-08 12:02:49 +07:00
editor_plugin_settings.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_plugin_settings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_profiler.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
editor_profiler.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
editor_reimport_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_reimport_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_resource_preview.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_resource_preview.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
editor_run.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_native.cpp Use custom native-run icons for Android and HTML5 2017-06-27 21:06:26 +02:00
editor_run_native.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_run_script.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
editor_run_script.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_scale.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_settings.cpp Builtin script template loading improvements 2017-08-04 14:53:07 +02:00
editor_settings.h Add ability to use custom script templates. 2017-06-13 20:03:08 +00:00
editor_sub_scene.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_sub_scene.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
editor_themes.cpp Improved add texture as node dialog 2017-08-10 11:40:28 -05:00
editor_themes.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
export_template_manager.cpp Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
export_template_manager.h Add a few missing copyright headers 2017-04-28 20:16:30 +02:00
file_type_cache.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
file_type_cache.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
filesystem_dock.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
filesystem_dock.h Right-clicking a folder in the FileSystem panel now gives the option Show in file manager 2017-04-24 22:18:24 +02:00
groups_editor.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
groups_editor.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
import_dock.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
import_dock.h -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
inspector_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
inspector_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
multi_node_edit.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_dock.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
output_strings.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
output_strings.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pane_drag.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pane_drag.h Multiple 3D viewports are not operational. 2017-06-11 11:29:51 -03:00
progress_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
progress_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_export.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
project_export.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
project_manager.cpp Project manager UI displaced by long paths #10245 2017-08-12 15:32:06 +08:00
project_manager.h ProjectManager: Show error dialog if unable to run project. 2017-08-07 23:47:43 +02:00
project_settings_editor.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
project_settings_editor.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
property_editor.cpp Revive inspector property evaluation 2017-08-16 03:01:41 +02:00
property_editor.h Inspector: Right click on resource opens sub-menu. 2017-08-10 21:02:31 +02:00
property_selector.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
property_selector.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
pvrtc_compress.cpp Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
pvrtc_compress.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quick_open.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
quick_open.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
register_exporters.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reparent_dialog.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
reparent_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resources_dock.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
resources_dock.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
run_settings_dialog.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
run_settings_dialog.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_tree_dock.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
scene_tree_dock.h Clicking on subscene icon will open it 2017-07-03 16:53:46 +02:00
scene_tree_editor.cpp Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
scene_tree_editor.h Clicking on subscene icon will open it 2017-07-03 16:53:46 +02:00
script_create_dialog.cpp Some theme and usability improvements 2017-07-31 13:19:45 -05:00
script_create_dialog.h ScriptCreateDialog: fix open error crash, remember template 2017-07-07 20:42:39 +07:00
script_editor_debugger.cpp Merge pull request #10164 from djrm/pr_theme_fixes 2017-08-10 10:46:05 +02:00
script_editor_debugger.h Several ui improvements (mostly margins) 2017-08-08 11:44:37 -05:00
SCsub Fix Zlib license not extracted 2017-07-18 08:02:56 +07:00
settings_config_dialog.cpp Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
settings_config_dialog.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
spatial_editor_gizmos.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
spatial_editor_gizmos.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00