virtualx-engine/platform/web
Fabio Alessandrelli 86dd3f312c [Web] Enable Web exporter in non-dev mode.
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
2022-09-07 11:58:30 +02:00
..
api Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
export [Web] Enable Web exporter in non-dev mode. 2022-09-07 11:58:30 +02:00
js
.eslintrc.engine.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py [Web] Require threads, rtti, allow optimize=speed. 2022-08-30 20:01:19 +02:00
display_server_web.cpp
display_server_web.h
dom_keys.inc
emscripten_helpers.py [Web] Require threads, rtti, allow optimize=speed. 2022-08-30 20:01:19 +02:00
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
logo.png
os_web.cpp Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
os_web.h
package-lock.json
package.json
platform_config.h
README.md
run_icon.png
SCsub Rename JavaScript singleton to JavaScriptBridge 2022-09-02 21:11:15 +08:00
serve.json
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.