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Rémi Verschelde 6c1f428b32 Merge pull request #35819 from Calinou/improve-inputmap-editor-icons
Improve icons in the Input Map editor
2020-02-10 10:46:37 +01:00
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core Merge pull request #36011 from madmiraal/fix-33391 2020-02-08 23:27:06 +01:00
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editor Merge pull request #35819 from Calinou/improve-inputmap-editor-icons 2020-02-10 10:46:37 +01:00
main Use modules_enabled.gen.h to improve inter dependency checks 2020-02-07 11:50:40 +01:00
misc Merge pull request #35381 from Calinou/html5-export-favicon 2020-02-08 04:45:53 +01:00
modules Fix VisualScriptClassConstant to be updated properly 2020-02-10 10:55:27 +03:00
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scene Merge pull request #36031 from zxcvdev/fix_gpu_particles_some_devices 2020-02-10 08:32:10 +01:00
servers Merge pull request #35993 from akien-mga/who-let-the-latency-out 2020-02-08 15:36:50 +01:00
thirdparty Fix UPNP on windows after #30205. 2020-02-06 16:26:02 +01:00
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CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-05 15:10:58 +01:00
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compat.py fixed building using scons with python3 2018-05-28 18:41:16 +01:00
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methods.py SCons: Split libmodules.a in folder-based libs 2020-02-07 14:19:51 +01:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
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SConstruct SCons: Split libmodules.a in folder-based libs 2020-02-07 14:19:51 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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