..
shaders
Shader Language: Fix Vertex Lighting artifacts.
2017-12-18 09:15:28 +01:00
rasterizer_canvas_gles3.cpp
Don't glBindTexture() on viewports without effects
2017-12-16 23:38:02 +01:00
rasterizer_canvas_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
rasterizer_gles3.cpp
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
rasterizer_gles3.h
Add ability to opt-out buffer swapping in VS::draw()
2017-11-25 02:18:28 +01:00
rasterizer_scene_gles3.cpp
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
rasterizer_scene_gles3.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
rasterizer_storage_gles3.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Fixes built-In "LIGHT" causing fragment compilation error
2017-12-14 14:58:13 +01:00
shader_compiler_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
shader_gles3.cpp
Merge pull request #14794 from endragor/remove-debug-logs
2017-12-18 07:40:01 +01:00
shader_gles3.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00