.. |
shaders
|
transmission was broken, fix was made. Also fixed treshold.
|
2018-07-22 14:04:11 -03:00 |
rasterizer_canvas_gles3.cpp
|
-Project/Editor settings now use new inspector
|
2018-07-19 19:02:04 -03:00 |
rasterizer_canvas_gles3.h
|
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
|
2018-05-15 14:35:46 +03:00 |
rasterizer_gles3.cpp
|
Clear color was not correctly being set, fixes #4939
|
2018-07-29 15:09:42 -03:00 |
rasterizer_gles3.h
|
Rasterizers are now in sync with engine
|
2018-06-05 16:33:02 +02:00 |
rasterizer_scene_gles3.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
rasterizer_scene_gles3.h
|
transmission was broken, fix was made. Also fixed treshold.
|
2018-07-22 14:04:11 -03:00 |
rasterizer_storage_gles3.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
rasterizer_storage_gles3.h
|
Merge pull request #18368 from Gamblify/RasterizerEngineSync
|
2018-07-25 20:33:37 +02:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
shader_compiler_gles3.h
|
using TIME in light shader enables uses_fragment_time
|
2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
|
Reduce unnecessary COW on Vector by make writing explicit
|
2018-07-26 00:54:16 +02:00 |
shader_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |