.. |
blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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added MultiMeshInstance2D node for using MultiMesh in 2D
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2019-06-03 12:11:54 -07:00 |
canvas_shadow.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
copy.glsl
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Adding a new Camera Server implementation to Godot.
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2019-06-15 21:30:32 +10:00 |
cube_to_dp.glsl
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GLES2: Define 'lowp' for OpenGL 2.1
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2018-12-21 15:14:58 +01:00 |
cubemap_filter.glsl
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GLES2: Fix comments in previous commit that broke rendering (!)
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2019-03-12 00:26:56 +01:00 |
effect_blur.glsl
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fixed bug in mip map sigma
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2019-04-12 17:48:38 -07:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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GLES2: Define 'lowp' for OpenGL 2.1
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2018-12-21 15:14:58 +01:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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fix gles2 shadow transparency bug
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2019-07-21 23:52:19 -07:00 |
screen_space_reflection.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
SCsub
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Support lights and shadows in GLES2, fixes #21853
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2018-12-20 10:10:30 -03:00 |
ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
stdlib.glsl
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Revert "GLES2: Ensure extension checks for texture2DLod"
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2019-03-11 23:12:49 +01:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |