6b51ab66d8
Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
/*************************************************************************/
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/* navigation_obstacle_2d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_OBSTACLE_2D_H
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#define NAVIGATION_OBSTACLE_2D_H
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#include "scene/2d/node_2d.h"
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#include "scene/main/node.h"
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class NavigationObstacle2D : public Node {
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GDCLASS(NavigationObstacle2D, Node);
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Node2D *parent_node2d = nullptr;
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RID agent;
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RID map_before_pause;
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bool estimate_radius = true;
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real_t radius = 1.0;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &p_property) const override;
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void _notification(int p_what);
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public:
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NavigationObstacle2D();
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virtual ~NavigationObstacle2D();
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RID get_rid() const {
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return agent;
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}
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void set_estimate_radius(bool p_estimate_radius);
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bool is_radius_estimated() const {
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return estimate_radius;
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}
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void set_radius(real_t p_radius);
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real_t get_radius() const {
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return radius;
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}
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TypedArray<String> get_configuration_warnings() const override;
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private:
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void initialize_agent();
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void reevaluate_agent_radius();
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real_t estimate_agent_radius() const;
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};
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#endif
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