Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 6d1ca52792
Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
.github Fix various typos with codespell 2023-06-16 08:45:35 +02:00
core Merge pull request #74641 from dalexeev/fix-bitfield-enum-warnings 2023-06-16 10:18:46 +02:00
doc Merge pull request #78274 from adamscott/add-callable-native-method-note 2023-06-16 10:19:56 +02:00
drivers Merge pull request #78302 from clayjohn/GLES3-screen-warning 2023-06-16 10:23:27 +02:00
editor Merge pull request #77536 from clayjohn/GLES3-render-info 2023-06-16 10:19:09 +02:00
main Fix various typos with codespell 2023-06-16 08:45:35 +02:00
misc Fix various typos with codespell 2023-06-16 08:45:35 +02:00
modules Merge pull request #78271 from akien-mga/minimp3-add-cpp-for-implementation 2023-06-15 15:27:28 +02:00
platform Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main 2023-06-16 10:23:50 +02:00
scene Merge pull request #78280 from raulsntos/path-follow-3d-clamp 2023-06-16 10:20:43 +02:00
servers Merge pull request #78262 from bruvzg/ds_window_focus 2023-06-16 10:19:33 +02:00
tests Fix various typos with codespell 2023-06-16 08:45:35 +02:00
thirdparty minimp3: Add a .cpp file to simplify building the single-header implementation 2023-06-15 13:50:27 +02:00
.clang-format Style: Workaround clang-format 14 bug with Inline oneliner functions 2022-08-03 12:20:23 +02:00
.clang-tidy Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
.editorconfig Add GDScript .editorconfig rules 2023-01-10 12:25:35 -05:00
.git-blame-ignore-revs
.gitattributes File: Re-add support to skip CR (\r) in File::get_as_text 2022-08-01 00:40:35 +02:00
.gitignore add venv and .venv to the .gitignore 2023-05-05 18:32:20 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
CHANGELOG.md Fix various typos with codespell 2023-04-26 13:57:09 +02:00
CONTRIBUTING.md Streamline and centralize bug reporting guides 2023-05-03 14:53:49 -04:00
COPYRIGHT.txt Merge pull request #78099 from DeeJayLSP/rvo2023 2023-06-14 09:25:10 +02:00
DONORS.md Update AUTHORS and DONORS list 2023-02-24 14:46:21 +01:00
gles3_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
glsl_builders.py Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
icon.png
icon.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
icon_outlined.png
icon_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
logo.png
logo.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
LOGO_LICENSE.md
logo_outlined.png Convert the logo's text outlines into paths 2023-04-07 17:51:56 +02:00
logo_outlined.svg Standardize and Optimize blue robot SVG 2023-06-12 18:12:40 +02:00
methods.py SCU build - Change options to "yes / no" 2023-06-08 17:31:22 +01:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SConstruct MSVC: Disable ICF for optimize=speed_trace 2023-06-11 18:08:56 +02:00
scu_builders.py SCU build - make paths relative to project folder 2023-06-09 20:30:03 +01:00
version.py Bump version to 4.1-beta 2023-06-07 11:10:19 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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