.. |
export
|
Ability to visually debug geometry visually:
|
2015-09-20 13:03:46 -03:00 |
globals
|
2D Rewrite Step [1]
|
2015-01-10 17:35:26 -03:00 |
java
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
libs
|
fixes to shader to get most new demos working on mobile
|
2015-03-25 22:56:35 -03:00 |
android_native_app_glue.c
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
android_native_app_glue.h
|
fixed broken comment block
|
2015-05-03 02:04:30 +02:00 |
AndroidManifest.xml.template
|
-Fixed android export options (screen sizes, orientation should work)
|
2015-05-01 21:13:20 -03:00 |
audio_driver_jandroid.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
audio_driver_jandroid.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
audio_driver_opensl.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
audio_driver_opensl.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
cpu-features.c
|
3D Physics Rework, Other Stuff
|
2014-09-15 11:33:30 -03:00 |
cpu-features.h
|
3D Physics Rework, Other Stuff
|
2014-09-15 11:33:30 -03:00 |
detect.py
|
Add support for Opus audio format
|
2015-10-02 14:25:38 -03:00 |
dir_access_android.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
dir_access_android.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
dir_access_jandroid.cpp
|
fixes in handling of DirAccess for resource path on Android, fixes #1447
|
2015-04-28 09:38:07 -03:00 |
dir_access_jandroid.h
|
fixes in handling of DirAccess for resource path on Android, fixes #1447
|
2015-04-28 09:38:07 -03:00 |
file_access_android.cpp
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
file_access_android.h
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
file_access_jandroid.cpp
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
file_access_jandroid.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
godot_android.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
ifaddrs_android.cpp
|
Making Godot Easier to Use..
|
2014-05-24 01:35:47 -03:00 |
ifaddrs_android.h
|
Making Godot Easier to Use..
|
2014-05-24 01:35:47 -03:00 |
java_bind.cpp
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
java_bind.h
|
More 3D Improvements
|
2014-05-29 10:56:39 -03:00 |
java_class_wrapper.cpp
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
java_class_wrapper.h
|
3D Physics and Other Stuff
|
2014-09-02 23:13:40 -03:00 |
java_glue.cpp
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
java_glue.h
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
logo.png
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
os_android.cpp
|
merged some stuff for okam
|
2015-09-03 23:24:55 -03:00 |
os_android.h
|
Added ability to set custom mouse cursors. Not hardware accelerated yet.
|
2015-09-24 18:06:15 -03:00 |
platform_config.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
project.properties.template
|
-Added android immersive mode, fixes #303
|
2015-04-17 16:18:46 -03:00 |
SCsub
|
merges from okam repo
|
2015-03-03 14:39:13 -03:00 |
sign.sh
|
Making Godot Easier to Use..
|
2014-05-24 01:35:47 -03:00 |
thread_jandroid.cpp
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
thread_jandroid.h
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |