Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 6e9439198c
Resource: Remove unused _use_builtin_script() virtual method
And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
.github HTML5: Fix warnings and re-enable werror=yes on CI 2021-08-06 12:12:37 +02:00
core Resource: Remove unused _use_builtin_script() virtual method 2021-08-12 12:16:17 +02:00
doc Merge pull request #51517 from Chaosus/precise_graphedit_port_handling 2021-08-12 11:40:52 +03:00
drivers Fixes and optimizations to mobile renderer 2021-08-10 23:17:28 -03:00
editor Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 2021-08-12 08:13:01 +02:00
main Merge pull request #51486 from reduz/fixes-to-mobile-renderer 2021-08-11 15:19:11 +02:00
misc [Headless] Add --headless switch (no rendering, no audio). 2021-08-03 17:45:50 +02:00
modules Resource: Remove unused _use_builtin_script() virtual method 2021-08-12 12:16:17 +02:00
platform Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
scene Merge pull request #51517 from Chaosus/precise_graphedit_port_handling 2021-08-12 11:40:52 +03:00
servers Removes an internal error report if shader fails compile 2021-08-12 10:18:18 +03:00
tests Merge pull request #50682 from aaronfranke/basis-looking-at 2021-08-10 11:28:12 +02:00
thirdparty Update bundled Mozilla X.509 CA root certificates 2021-08-11 14:13:31 +02:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
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methods.py SCons: Add method to detect Emscripten and use it for warnings config 2021-08-06 12:12:37 +02:00
platform_methods.py
README.md
SConstruct Some work on double support 2021-08-09 17:43:48 -05:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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