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shaders
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
rasterizer_canvas_gles3.cpp
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_canvas_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles3.cpp
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Fixing warnings generated by MSVC
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2018-10-19 11:45:24 +02:00 |
rasterizer_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles3.cpp
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
rasterizer_scene_gles3.h
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
rasterizer_storage_gles3.cpp
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Fixes to CPU particles for performance and avoiding NaNs.
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2018-10-08 00:55:43 -03:00 |
rasterizer_storage_gles3.h
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Fix mismatched class/struct definition warnings [-Wmismatched-tags]
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2018-10-01 17:02:47 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass.
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2018-10-06 19:34:50 +02:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
shader_gles3.h
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Fix more "may be used initialized" warnings from GCC 7
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2018-10-04 18:54:20 +02:00 |