..
audio
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics
ConeTwistJoint: Initialize 'm_angularOnly'.
2017-06-26 09:17:19 +02:00
physics_2d
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
visual
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00
audio_server.cpp
AudioServer: Set singleton to NULL when destructed
2017-04-27 21:36:35 +02:00
audio_server.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
physics_2d_server.cpp
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
2017-06-23 23:39:52 -03:00
physics_2d_server.h
Simplified 2D Kinematicbody.. 3D will wait a bit.
2017-06-24 12:34:29 -03:00
physics_server.cpp
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
physics_server.h
Refactor layer_mask to collision_layer
2017-06-14 10:58:34 +07:00
register_server_types.cpp
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
register_server_types.h
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
SCsub
style: Various other PEP8 fixes in Python files
2016-11-01 00:35:16 +01:00
server_wrap_mt_common.h
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
visual_server.cpp
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
visual_server.h
-Many fixes to VisualScript, fixed property names, etc.
2017-06-30 21:35:05 -03:00