69 lines
3.4 KiB
C++
69 lines
3.4 KiB
C++
/**************************************************************************/
|
|
/* render_data.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "render_data.h"
|
|
|
|
void RenderData::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_render_scene_buffers"), &RenderData::get_render_scene_buffers);
|
|
ClassDB::bind_method(D_METHOD("get_render_scene_data"), &RenderData::get_render_scene_data);
|
|
ClassDB::bind_method(D_METHOD("get_environment"), &RenderData::get_environment);
|
|
ClassDB::bind_method(D_METHOD("get_camera_attributes"), &RenderData::get_camera_attributes);
|
|
}
|
|
|
|
void RenderDataExtension::_bind_methods() {
|
|
GDVIRTUAL_BIND(_get_render_scene_buffers);
|
|
GDVIRTUAL_BIND(_get_render_scene_data)
|
|
GDVIRTUAL_BIND(_get_environment)
|
|
GDVIRTUAL_BIND(_get_camera_attributes)
|
|
}
|
|
|
|
Ref<RenderSceneBuffers> RenderDataExtension::get_render_scene_buffers() const {
|
|
Ref<RenderSceneBuffers> ret;
|
|
GDVIRTUAL_CALL(_get_render_scene_buffers, ret);
|
|
return ret;
|
|
}
|
|
|
|
RenderSceneData *RenderDataExtension::get_render_scene_data() const {
|
|
RenderSceneData *ret = nullptr;
|
|
GDVIRTUAL_CALL(_get_render_scene_data, ret);
|
|
return ret;
|
|
}
|
|
|
|
RID RenderDataExtension::get_environment() const {
|
|
RID ret;
|
|
GDVIRTUAL_CALL(_get_environment, ret);
|
|
return ret;
|
|
}
|
|
|
|
RID RenderDataExtension::get_camera_attributes() const {
|
|
RID ret;
|
|
GDVIRTUAL_CALL(_get_camera_attributes, ret);
|
|
return ret;
|
|
}
|