6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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.. | ||
export | ||
audio_driver_osx.cpp | ||
audio_driver_osx.h | ||
context_gl_osx.cpp | ||
context_gl_osx.h | ||
detect.py | ||
godot_main_osx.mm | ||
godot_osx.h | ||
godot_osx.mm | ||
logo.png | ||
os_osx.h | ||
os_osx.mm | ||
platform_config.h | ||
SCsub | ||
sem_osx.cpp | ||
sem_osx.h |