6f0b4678e2
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. |
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.. | ||
audio | ||
physics | ||
physics_2d | ||
spatial_sound | ||
spatial_sound_2d | ||
visual | ||
audio_server.cpp | ||
audio_server.h | ||
physics_2d_server.cpp | ||
physics_2d_server.h | ||
physics_server.cpp | ||
physics_server.h | ||
register_server_types.cpp | ||
register_server_types.h | ||
SCsub | ||
spatial_sound_2d_server.cpp | ||
spatial_sound_2d_server.h | ||
spatial_sound_server.cpp | ||
spatial_sound_server.h | ||
visual_server.cpp | ||
visual_server.h |