virtualx-engine/platform
Marcin Zawiejski 9ca649c67b
Set WINVER and _WIN32_WINNT values in VS project
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only.

This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
2019-01-22 21:34:37 +01:00
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android Add function to obtain filesystem type from DirAccess. 2019-01-21 18:06:14 -03:00
haiku Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
iphone ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
javascript ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
osx Avoid cyclic iteration check, fixes #24969 2019-01-22 13:17:39 -03:00
server Don't use -ffast-math or other unsafe math optimizations 2019-01-09 02:06:13 +01:00
uwp ExportDialog: Make error messages translatable 2019-01-21 18:34:53 +01:00
windows Set WINVER and _WIN32_WINNT values in VS project 2019-01-22 21:34:37 +01:00
x11 Rename sanitizer option names. 2019-01-21 08:10:15 +01:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00