703004f830
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug |
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.. | ||
shaders | ||
rasterizer_gles2.cpp | ||
rasterizer_gles2.h | ||
rasterizer_instance_gles2.cpp | ||
rasterizer_instance_gles2.h | ||
SCsub | ||
shader_compiler_gles2.cpp | ||
shader_compiler_gles2.h | ||
shader_gles2.cpp | ||
shader_gles2.h |