.. |
shaders
|
Many fixes to visual script, changed virtuals override for a proper selector.
|
2017-09-12 07:58:54 -03:00 |
rasterizer_canvas_gles3.cpp
|
Merge pull request #10897 from themindoverall/fix_box_select
|
2017-09-12 15:36:23 +02:00 |
rasterizer_canvas_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
rasterizer_scene_gles3.cpp
|
Ability to use a sky for reflection together with a background color.
|
2017-09-07 20:45:37 -03:00 |
rasterizer_scene_gles3.h
|
Renamed function arguments to keep them consistent between declaration and implementation
|
2017-09-14 13:49:15 -04:00 |
rasterizer_storage_gles3.cpp
|
Merge pull request #10908 from hpvb/fix-unused-variables
|
2017-09-12 12:55:53 +02:00 |
rasterizer_storage_gles3.h
|
Several fixes to directional shadows, closes #10926
|
2017-09-07 18:00:47 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Style: Apply clang-format to @reduz's changes
|
2017-09-13 09:13:34 +02:00 |
shader_compiler_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.cpp
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |
shader_gles3.h
|
Use HTTPS URL for Godot's website in the headers
|
2017-08-27 14:16:55 +02:00 |