.. |
globals
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Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
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2015-10-22 17:31:09 -07:00 |
app_delegate.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
app_delegate.mm
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iOS compile fixes.
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2015-11-16 11:10:07 +11:00 |
Appirater.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
Appirater.m
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
audio_driver_iphone.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
audio_driver_iphone.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
detect.py
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-13 01:19:32 -03:00 |
game_center.h
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added response event for game center overlay closing
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2015-05-23 23:22:20 -07:00 |
game_center.mm
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Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
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2015-11-16 12:35:54 +11:00 |
gl_view.h
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Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it
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2015-10-22 17:31:09 -07:00 |
gl_view.mm
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iOS compile fixes.
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2015-11-16 11:10:07 +11:00 |
godot_iphone.cpp
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iOS compile fixes.
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2015-11-16 11:10:07 +11:00 |
icloud.h
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Initial iCloud implementation, supporting key value pairs
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2015-09-27 16:54:20 -07:00 |
icloud.mm
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Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
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2015-11-16 12:35:54 +11:00 |
in_app_store.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
in_app_store.mm
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merged some stuff for okam
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2015-09-03 23:24:55 -03:00 |
logo.png
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
main.m
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
os_iphone.cpp
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no need to revert this actually
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2015-12-14 11:10:16 -03:00 |
os_iphone.h
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Merge pull request #2548 from romulox-x/iCloud
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2015-09-28 17:20:16 +02:00 |
platform_config.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
platform_refcount.h
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-Work in progress visual shader editor *DOES NOT WORK YET*
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2015-01-03 16:52:37 -03:00 |
rasterizer_iphone.cpp
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
rasterizer_iphone.h
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
SCsub
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Initial iCloud implementation, supporting key value pairs
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2015-09-27 16:54:20 -07:00 |
sem_iphone.cpp
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iOS compile fixes.
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2015-11-16 11:10:07 +11:00 |
sem_iphone.h
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
view_controller.h
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Fixed null pointer bug in ios store. added functions to game center to reset the user's achievements, request all the achievements they've made progress on, request descriptions of all possible achievements, and show the built in game center overlay. Upgraded all (I think) deprecated functions to ios 6 versions. as per discussion with reduz on IRC, ios 6 is now the official lowest supported iOS version. compatibility could be added, but it's so obsolete, it's tough to argue for continuing to support it. some naming of functions and dictionary parameters might need to change. I just named them whatever made sense to me :)
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2015-05-23 03:17:52 -07:00 |
view_controller.mm
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iOS compile fixes.
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2015-11-16 11:10:07 +11:00 |