virtualx-engine/tools/editor/editor_run_native.cpp
Juan Linietsky 6f0b4678e2 More 3D Improvements
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-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
2014-05-29 10:56:39 -03:00

128 lines
4.4 KiB
C++

/*************************************************************************/
/* editor_run_native.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_run_native.h"
#include "editor_import_export.h"
void EditorRunNative::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_SCENE) {
List<StringName> ep;
EditorImportExport::get_singleton()->get_export_platforms(&ep);
ep.sort_custom<StringName::AlphCompare>();
for(List<StringName>::Element *E=ep.front();E;E=E->next()) {
Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(E->get());
if (eep.is_null())
continue;
Ref<ImageTexture> icon = eep->get_logo();
if (!icon.is_null()) {
Image im = icon->get_data();
im.clear_mipmaps();
if (!im.empty()) {
im.resize(16,16);
Ref<ImageTexture> small_icon = memnew( ImageTexture);
small_icon->create_from_image(im);
MenuButton *mb = memnew( MenuButton );
mb->get_popup()->connect("item_pressed",this,"_run_native",varray(E->get()));
mb->set_icon(small_icon);
add_child(mb);
menus[E->get()]=mb;
}
}
}
}
if (p_what==NOTIFICATION_PROCESS) {
bool changed = EditorImportExport::get_singleton()->poll_export_platforms() || first;
if (changed) {
for(Map<StringName,MenuButton*>::Element *E=menus.front();E;E=E->next()) {
Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(E->key());
MenuButton *mb = E->get();
int dc = eep->get_device_count();
if (dc==0) {
mb->hide();
} else {
mb->get_popup()->clear();
mb->show();
for(int i=0;i<dc;i++) {
mb->get_popup()->add_icon_item(get_icon("Play","EditorIcons"),eep->get_device_name(i));
mb->get_popup()->set_item_tooltip(mb->get_popup()->get_item_count() -1,eep->get_device_info(i));
}
}
}
first=false;
}
}
}
void EditorRunNative::_run_native(int p_idx,const String& p_platform) {
Ref<EditorExportPlatform> eep = EditorImportExport::get_singleton()->get_export_platform(p_platform);
ERR_FAIL_COND(eep.is_null());
eep->run(p_idx,deploy_dumb);
}
void EditorRunNative::_bind_methods() {
ObjectTypeDB::bind_method("_run_native",&EditorRunNative::_run_native);
}
void EditorRunNative::set_deploy_dumb(bool p_enabled) {
deploy_dumb=p_enabled;
}
bool EditorRunNative::is_deploy_dumb_enabled() const{
return deploy_dumb;
}
EditorRunNative::EditorRunNative()
{
set_process(true);
first=true;
deploy_dumb=false;
}