741800f5cc
... really.
83 lines
2 KiB
C++
83 lines
2 KiB
C++
#include "godot_string.h"
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#include "string_db.h"
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#include "ustring.h"
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#include <string.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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void _string_api_anchor() {
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}
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void GDAPI godot_string_new(godot_string *p_str) {
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String *p = (String *)p_str;
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memnew_placement(p, String);
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// *p = String(); // useless here
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}
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void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
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String *p = (String *)p_str;
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memnew_placement(p, String);
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*p = String::utf8(p_contents, p_size);
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}
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void GDAPI godot_string_get_data(const godot_string *p_str, wchar_t *p_dest, int *p_size) {
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String *p = (String *)p_str;
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if (p_size != NULL) {
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*p_size = p->length();
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}
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if (p_dest != NULL) {
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memcpy(p_dest, p->ptr(), *p_size * sizeof(CharType));
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}
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}
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void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
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String *dest = (String *)p_dest;
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String *src = (String *)p_src;
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*dest = *src;
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}
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wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
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String *s = (String *)p_str;
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return &(s->operator[](p_idx));
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}
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const wchar_t GDAPI *godot_string_c_str(const godot_string *p_str) {
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const String *s = (const String *)p_str;
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return s->c_str();
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}
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godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
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String *a = (String *)p_a;
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String *b = (String *)p_b;
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return *a == *b;
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}
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godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
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String *a = (String *)p_a;
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String *b = (String *)p_b;
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return *a < *b;
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}
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void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
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String *dest = (String *)p_dest;
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const String *a = (String *)p_a;
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const String *b = (String *)p_b;
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String tmp = *a + *b;
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godot_string_new(p_dest);
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*dest = tmp;
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}
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void GDAPI godot_string_destroy(godot_string *p_str) {
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String *p = (String *)p_str;
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p->~String();
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}
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#ifdef __cplusplus
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}
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#endif
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