.. |
default_theme
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Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
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2020-05-21 21:53:17 +02:00 |
animation.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
animation.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
audio_stream_sample.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
audio_stream_sample.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
bit_map.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
bit_map.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
box_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
box_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
capsule_shape_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
capsule_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
capsule_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
capsule_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
circle_shape_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
circle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
concave_polygon_shape_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
concave_polygon_shape_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
concave_polygon_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
concave_polygon_shape_3d.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
convex_polygon_shape_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
convex_polygon_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
convex_polygon_shape_3d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
convex_polygon_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
curve.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
curve.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
cylinder_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
cylinder_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
dynamic_font.cpp
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Disable antialiasing on the DynamicFont outline as well when requested
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2020-05-28 22:30:38 +02:00 |
dynamic_font.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
environment.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
environment.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
font.cpp
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Expose get_char_size() from Font instead of BitmapFont
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2020-05-27 17:28:23 +08:00 |
font.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
gradient.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
gradient.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
height_map_shape_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
height_map_shape_3d.h
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Rename more 2D and 3D nodes to follow convention
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2020-03-27 16:26:34 +01:00 |
line_shape_2d.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
line_shape_2d.h
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Rename Lineshapes d to distance
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2020-05-09 15:10:00 +02:00 |
material.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
material.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
mesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
mesh_data_tool.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_data_tool.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
mesh_library.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
mesh_library.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
multimesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
multimesh.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_mesh.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
navigation_mesh.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
packed_scene.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
packed_scene.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
particles_material.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
particles_material.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
physics_material.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
physics_material.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
polygon_path_finder.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
polygon_path_finder.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
primitive_meshes.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
primitive_meshes.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
ray_shape_2d.cpp
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Move RayShape2D implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
ray_shape_2d.h
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Move RayShape2D implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
ray_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
ray_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rectangle_shape_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rectangle_shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
resource_format_text.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
resource_format_text.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
segment_shape_2d.cpp
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Move RayShape2D implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
segment_shape_2d.h
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Move RayShape2D implementation into its own translation unit
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2020-06-01 01:52:07 +03:00 |
shader.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shader.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shape_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shape_2d.h
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- Integrated NavigationServer and Navigation2DServer.
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2020-02-10 14:38:52 +01:00 |
shape_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
skin.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
skin.h
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Add support for named binds in Skin.
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2020-02-21 09:40:29 -03:00 |
sky.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
sky.h
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Working sky shader implementation
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2020-03-21 20:43:44 -07:00 |
sky_material.cpp
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Add night sky to PhysicalSkyMaterial
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2020-05-16 12:59:55 -07:00 |
sky_material.h
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Add night sky to PhysicalSkyMaterial
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2020-05-16 12:59:55 -07:00 |
sphere_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
sphere_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
style_box.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
style_box.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
surface_tool.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
surface_tool.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
text_file.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
text_file.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
texture.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
texture.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
theme.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
theme.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
tile_set.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
tile_set.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
video_stream.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
visual_shader.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
visual_shader.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
visual_shader_nodes.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
visual_shader_nodes.h
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Added uniform qualifiers to visual shaders
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2020-05-05 11:25:48 +03:00 |
world_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
world_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
world_3d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
world_3d.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
world_margin_shape_3d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
world_margin_shape_3d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |