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virtualx-engine
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747977807a
virtualx-engine
/
tests
/
scene
History
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
..
test_animation.h
test_arraymesh.h
Codestyle: Don't use auto where not warranted
2023-09-07 16:15:18 +02:00
test_audio_stream_wav.h
Fix
#if *_ENABLED
inconsistencies, should check if defined
2024-01-17 10:30:15 +01:00
test_bit_map.h
test_camera_3d.h
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
test_code_edit.h
Fix updating delimiter cache of
CodeEdit
when typing on the first line
2023-12-18 14:07:46 +01:00
test_color_picker.h
test_control.h
Fix global transform validity for
Node2D
and
Control
2023-08-08 12:22:55 +02:00
test_curve.h
test_curve_2d.h
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2023-10-28 01:23:38 -05:00
test_curve_3d.h
Fix Curve3D baking up vectors for nontrivial curves.
2023-09-18 18:50:36 -06:00
test_gradient.h
test_navigation_agent_2d.h
test_navigation_agent_3d.h
test_navigation_obstacle_2d.h
test_navigation_obstacle_3d.h
test_navigation_region_2d.h
test_navigation_region_3d.h
Expose
is_baking
method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
test_node.h
test_node_2d.h
Test global transform when adding detached tree
2024-01-18 00:25:55 +01:00
test_packed_scene.h
Improve PackedScene unit test by covering more methods
2023-08-20 20:56:27 +07:00
test_path_2d.h
test_path_3d.h
test_path_follow_2d.h
test_path_follow_3d.h
test_primitives.h
Reduce minimum capsule/cylinder mesh rings to 0
2023-12-05 22:27:23 -06:00
test_sprite_frames.h
test_text_edit.h
Fix so undoing complex operations in TextEdit will restore selections.
2023-12-20 00:12:52 +00:00
test_theme.h
test_viewport.h
Make mouse-enter/exit notifications match mouse event propagation
2023-11-09 09:11:59 -05:00
test_visual_shader.h
test_window.h
Fix ThemeDB initialization in tests
2023-09-04 18:07:16 +02:00