Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 74ab8be57a
Merge pull request #32752 from m4gr3d/clean_metadata_parsing_fix
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11 20:46:49 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Don't use in some functions empty PoolByteArrays 2019-10-11 11:39:40 +02:00
doc doc: Sync classref with current source 2019-10-11 08:45:03 +02:00
drivers Merge pull request #32170 from puthre/ninepatch-fix 2019-10-09 08:33:56 +02:00
editor Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting 2019-10-11 14:55:47 +02:00
main Make possible to use just one "size/test_*" value in the settings 2019-10-04 10:27:11 -03:00
misc Remove obsolete sort_demos.sh script 2019-10-02 09:46:27 +02:00
modules Mono: Fix template build after #32732 2019-10-11 15:17:36 +02:00
platform Cleanup fix for the meta-data parsing crashing bug. 2019-10-11 11:12:53 -07:00
scene Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting 2019-10-11 14:55:47 +02:00
servers Fix invalid autocompletion pasting of shader param name 2019-10-08 18:33:22 +03:00
thirdparty Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-02 18:30:27 +02:00
.clang-format clang-format: Set standard for ObjC++ 2019-02-09 12:20:24 +01:00
.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Travis CI: Test project exporting/script running in the headless editor 2019-08-20 17:35:55 +02:00
.mailmap Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
.travis.yml Travis: Make scons cache branch-specific 2019-09-27 13:35:33 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
CHANGELOG.md Bump version to 3.1-stable \o/ 2019-03-13 17:16:00 +01:00
compat.py
CONTRIBUTING.md Minor English fix 2019-04-06 18:45:02 -04:00
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
DONORS.md Update AUTHORS and DONORS list 2019-10-02 20:06:03 +02:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg
LICENSE.txt Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg
LOGO_LICENSE.md
methods.py fix getting correct mingw-w64 version 2019-07-26 00:04:16 +03:00
platform_methods.py Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct Remove dependency on the editor directory being in the build's include path. 2019-10-10 08:57:00 +02:00
version.py Bump version to 3.2-alpha 2019-09-01 13:14:39 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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