virtualx-engine/servers/physics_2d/broad_phase_2d_hash_grid.h
Rémi Verschelde 1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00

196 lines
6.1 KiB
C++

/**************************************************************************/
/* broad_phase_2d_hash_grid.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef BROAD_PHASE_2D_HASH_GRID_H
#define BROAD_PHASE_2D_HASH_GRID_H
#include "broad_phase_2d_sw.h"
#include "core/map.h"
class BroadPhase2DHashGrid : public BroadPhase2DSW {
struct PairData {
bool colliding;
int rc;
void *ud;
PairData() {
colliding = false;
rc = 1;
ud = nullptr;
}
};
struct Element {
ID self;
CollisionObject2DSW *owner;
bool _static;
Rect2 aabb;
// Owner's collision_mask/layer, used to detect changes in layers.
uint32_t collision_mask;
uint32_t collision_layer;
int subindex;
uint64_t pass;
Map<Element *, PairData *> paired;
};
struct RC {
int ref;
_FORCE_INLINE_ int inc() {
ref++;
return ref;
}
_FORCE_INLINE_ int dec() {
ref--;
return ref;
}
_FORCE_INLINE_ RC() {
ref = 0;
}
};
Map<ID, Element> element_map;
Map<Element *, RC> large_elements;
ID current;
uint64_t pass;
struct PairKey {
union {
struct {
ID a;
ID b;
};
uint64_t key;
};
_FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
return key < p_key.key;
}
PairKey() { key = 0; }
PairKey(ID p_a, ID p_b) {
if (p_a > p_b) {
a = p_b;
b = p_a;
} else {
a = p_a;
b = p_b;
}
}
};
Map<PairKey, PairData> pair_map;
int cell_size;
int large_object_min_surface;
PairCallback pair_callback;
void *pair_userdata;
UnpairCallback unpair_callback;
void *unpair_userdata;
static _FORCE_INLINE_ bool _test_collision_mask(uint32_t p_mask1, uint32_t p_layer1, uint32_t p_mask2, uint32_t p_layer2) {
return p_mask1 & p_layer2 || p_mask2 & p_layer1;
}
void _enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter);
void _exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit);
template <bool use_aabb, bool use_segment>
_FORCE_INLINE_ void _cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index);
struct PosKey {
union {
struct {
int32_t x;
int32_t y;
};
uint64_t key;
};
_FORCE_INLINE_ uint32_t hash() const {
uint64_t k = key;
k = (~k) + (k << 18); // k = (k << 18) - k - 1;
k = k ^ (k >> 31);
k = k * 21; // k = (k + (k << 2)) + (k << 4);
k = k ^ (k >> 11);
k = k + (k << 6);
k = k ^ (k >> 22);
return k;
}
bool operator==(const PosKey &p_key) const { return key == p_key.key; }
_FORCE_INLINE_ bool operator<(const PosKey &p_key) const {
return key < p_key.key;
}
};
struct PosBin {
PosKey key;
Map<Element *, RC> object_set;
Map<Element *, RC> static_object_set;
PosBin *next;
};
uint32_t hash_table_size;
PosBin **hash_table;
void _pair_attempt(Element *p_elem, Element *p_with);
void _unpair_attempt(Element *p_elem, Element *p_with);
void _move_internal(Element *p_elem, const Rect2 &p_aabb);
void _check_motion(Element *p_elem);
public:
virtual ID create(CollisionObject2DSW *p_object, int p_subindex = 0, const Rect2 &p_aabb = Rect2(), bool p_static = false);
virtual void move(ID p_id, const Rect2 &p_aabb);
virtual void recheck_pairs(ID p_id);
virtual void set_static(ID p_id, bool p_static);
virtual void remove(ID p_id);
virtual CollisionObject2DSW *get_object(ID p_id) const;
virtual bool is_static(ID p_id) const;
virtual int get_subindex(ID p_id) const;
virtual int cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual int cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);
virtual void update();
static BroadPhase2DSW *_create();
BroadPhase2DHashGrid();
~BroadPhase2DHashGrid();
};
#endif // BROAD_PHASE_2D_HASH_GRID_H