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shaders
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
rasterizer_canvas_gles3.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
rasterizer_canvas_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
rasterizer_gles3.cpp
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
rasterizer_gles3.h
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Fall back to GLES2 if GLES3 is not working
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2018-08-26 16:40:46 +02:00 |
rasterizer_scene_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
rasterizer_scene_gles3.h
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Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer
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2018-09-12 17:17:11 -04:00 |
rasterizer_storage_gles3.cpp
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Set uniform default values in inspector
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2018-09-13 23:05:33 +02:00 |
rasterizer_storage_gles3.h
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Set uniform default values in inspector
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2018-09-13 23:05:33 +02:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |
shader_gles3.h
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-Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
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2018-09-23 12:14:50 -03:00 |