Virtualx Game Engine. Forked from Godot 3.6
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Merge pull request #69588 from TokageItLab/fix-play-bw
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05 11:32:18 +01:00
.github Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
core Merge pull request #69357 from TokageItLab/byebye-trigger 2022-12-05 00:06:23 +01:00
doc Merge pull request #69580 from bruvzg/rtl_fix_search 2022-12-05 10:14:00 +01:00
drivers Merge pull request #69521 from clayjohn/GLES3-glsl 2022-12-05 10:13:38 +01:00
editor Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
main Merge pull request #68660 from Calinou/improve-cli-help 2022-12-05 00:07:00 +01:00
misc Improve command line help to fit on narrower displays 2022-12-04 19:36:28 +01:00
modules Merge pull request #69169 from akien-mga/embree-wasm-win32 2022-12-05 10:14:25 +01:00
platform Merge pull request #69294 from akien-mga/windows-msvc-link-debug-runtime 2022-12-05 10:14:33 +01:00
scene Merge pull request #69588 from TokageItLab/fix-play-bw 2022-12-05 11:32:18 +01:00
servers Merge pull request #68995 from bruvzg/sys_font_for_text 2022-12-05 00:05:49 +01:00
tests Use system fonts as fallback and improve system font handling. 2022-12-04 18:44:20 +02:00
thirdparty Merge pull request #69344 from DeeJayLSP/update_thorvg 2022-12-01 23:51:33 +01:00
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.gitignore Add VS's enc_temp_folder to .gitignore 2022-11-18 13:42:32 -05:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
CHANGELOG.md Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
CONTRIBUTING.md Emphasize the importance of uploading a minimal reproduction project 2022-11-17 21:46:41 +01:00
COPYRIGHT.txt Update miniupnpc to 2.2.4 2022-11-30 10:30:23 -03:00
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
gles3_builders.py Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py .NET: Generate SdkPackageVersions.props from version.py 2022-10-05 20:31:26 +02:00
platform_methods.py Unify bits, arch, and android_arch into env["arch"] 2022-08-25 11:19:20 +02:00
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct SCons: Strip symbol table for builds with debug_symbols=no 2022-12-02 13:23:46 +01:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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