virtualx-engine/drivers/gles3
Juan Linietsky 78177483b5 -Made visual server time affected by global time scale, closes #5583
-Restored time rollover in visual server
2017-08-08 08:25:35 -03:00
..
shaders Use vertex distance instead of z, fixes #9108 2017-08-06 21:57:40 -03:00
rasterizer_canvas_gles3.cpp Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
rasterizer_canvas_gles3.h Restored black bars and custom images instead of black bars, closes #1571 2017-08-07 18:09:13 -03:00
rasterizer_gles3.cpp -Made visual server time affected by global time scale, closes #5583 2017-08-08 08:25:35 -03:00
rasterizer_gles3.h -Made visual server time affected by global time scale, closes #5583 2017-08-08 08:25:35 -03:00
rasterizer_scene_gles3.cpp Fix rendering of ImmediateGeometry with UVs 2017-08-03 05:06:06 +02:00
rasterizer_scene_gles3.h Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
rasterizer_storage_gles3.cpp Re-revert #378b1e6 for s3tc 2017-08-07 14:59:14 +03:00
rasterizer_storage_gles3.h Fixes to glow and auto exposure, closes #9797, closes #9106 2017-07-26 00:40:32 -03:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Some adjustments to toon material to make it more flexible 2017-07-08 14:01:56 -03:00
shader_compiler_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
shader_gles3.cpp Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
shader_gles3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00