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shaders
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Use vertex distance instead of z, fixes #9108
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2017-08-06 21:57:40 -03:00 |
rasterizer_canvas_gles3.cpp
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Restored black bars and custom images instead of black bars, closes #1571
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2017-08-07 18:09:13 -03:00 |
rasterizer_canvas_gles3.h
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Restored black bars and custom images instead of black bars, closes #1571
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2017-08-07 18:09:13 -03:00 |
rasterizer_gles3.cpp
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-Made visual server time affected by global time scale, closes #5583
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2017-08-08 08:25:35 -03:00 |
rasterizer_gles3.h
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-Made visual server time affected by global time scale, closes #5583
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2017-08-08 08:25:35 -03:00 |
rasterizer_scene_gles3.cpp
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Fix rendering of ImmediateGeometry with UVs
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2017-08-03 05:06:06 +02:00 |
rasterizer_scene_gles3.h
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
rasterizer_storage_gles3.cpp
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Re-revert #378b1e6 for s3tc
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2017-08-07 14:59:14 +03:00 |
rasterizer_storage_gles3.h
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Fixes to glow and auto exposure, closes #9797, closes #9106
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2017-07-26 00:40:32 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Some adjustments to toon material to make it more flexible
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2017-07-08 14:01:56 -03:00 |
shader_compiler_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_gles3.cpp
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Several changes to better run in mobile.
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2017-07-22 14:08:17 -03:00 |
shader_gles3.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |