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effects
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Fade screen-space reflection towards inner margin
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2022-08-03 01:55:42 +02:00 |
environment
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
blit.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas.glsl
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Implement Label3D node.
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2022-04-22 12:08:46 +03:00 |
canvas_occlusion.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_sdf.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
canvas_uniforms_inc.glsl
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
cluster_data_inc.glsl
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
cluster_debug.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_render.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
cluster_store.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
decal_data_inc.glsl
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More fixes to mobile renderer
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2021-08-18 12:20:19 -03:00 |
fsr_upscale.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
giprobe_write.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
light_data_inc.glsl
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Add a shadow opacity property to Light3D
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2022-08-07 11:06:32 +02:00 |
luminance_reduce.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
luminance_reduce_raster.glsl
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Use fragment shader instead of compute shader for effects for mobile renderer
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2021-07-25 13:58:21 +10:00 |
luminance_reduce_raster_inc.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
particles.glsl
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Fix vector field particle attractor texture sampling
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2022-07-29 16:52:54 +02:00 |
particles_copy.glsl
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Revert "Fix particle trail glitch"
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2022-03-01 20:16:10 +01:00 |
roughness_limiter.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
scene_forward_aa_inc.glsl
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
scene_forward_clustered.glsl
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Octahedral Normal/Tangent Compression
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2022-08-13 08:09:32 -07:00 |
scene_forward_clustered_inc.glsl
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
scene_forward_gi_inc.glsl
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Rename GI Classes
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2021-06-05 09:28:56 -03:00 |
scene_forward_lights_inc.glsl
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Merge pull request #62547 from clayjohn/ref_vec_pbr
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2022-08-08 10:18:32 +02:00 |
scene_forward_mobile.glsl
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Octahedral Normal/Tangent Compression
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2022-08-13 08:09:32 -07:00 |
scene_forward_mobile_inc.glsl
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Rename RenderingServer global shader uniform methods to be more explicit
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2022-07-28 18:46:59 +02:00 |
SCsub
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SCons: Properly track codegen script dependency for generated GLSL headers
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2022-07-02 16:01:48 +02:00 |
skeleton.glsl
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Fix normal and tangent blending in blend shapes
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2022-05-20 07:59:45 -04:00 |
sort.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
subsurface_scattering.glsl
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RendererRD: Remove binding specifier for push constants
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2022-02-11 18:42:32 +01:00 |
taa_resolve.glsl
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Fix various typos not caught by codespell
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2022-07-21 07:38:23 -04:00 |