virtualx-engine/drivers/gles2
Juan Linietsky e74982e55e fixes to skinned buffer
should avoid targets with large objects using morphs
also skinned buffer size is properly customizable on project settings.
2015-02-10 19:14:22 -03:00
..
shaders Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
rasterizer_gles2.cpp fixes to skinned buffer 2015-02-10 19:14:22 -03:00
rasterizer_gles2.h fixes to skinned buffer 2015-02-10 19:14:22 -03:00
rasterizer_instance_gles2.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rasterizer_instance_gles2.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_compiler_gles2.cpp fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
shader_compiler_gles2.h Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
shader_gles2.cpp Camera Fixes 2014-09-15 20:06:37 -03:00
shader_gles2.h Misc Fixes 2014-06-27 23:21:45 -03:00