virtualx-engine/modules/gltf/extensions
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
..
physics Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
gltf_document_extension.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document_extension.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document_extension_convert_importer_mesh.cpp Fix glTF mesh importer not freeing nodes correctly on import 2023-02-27 02:44:23 +00:00
gltf_document_extension_convert_importer_mesh.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_document_extension_texture_webp.cpp Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_document_extension_texture_webp.h Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
gltf_light.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_light.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_spec_gloss.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gltf_spec_gloss.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Implement physics support in the GLTF module 2023-03-09 20:02:05 -06:00