virtualx-engine/misc/dist
backwardspy 7b346258a9
set StartupWMClass in linux .desktop file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
2021-03-31 14:45:13 +01:00
..
document_icons Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-11 07:05:54 +01:00
html Add Open Graph metadata to the HTML5 editor 2021-03-24 18:42:41 +01:00
ios_xcode [WIP] Add separate simulator flag for iOS build, change main library to xcframework format. 2021-01-18 10:36:14 +02:00
linux set StartupWMClass in linux .desktop file 2021-03-31 14:45:13 +01:00
osx_template.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
osx_tools.app/Contents Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
shell Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
uwp_template Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
windows Add files to create a Windows editor installer using Inno Setup 2020-10-19 14:53:59 +02:00
project_icon.svg Change logo in the About dialog box (return Godot's teeth) 2021-02-14 18:50:05 +03:00