..
a_star.cpp
Astar::get_available_point_id Start from 0
2021-05-22 11:44:34 +02:00
a_star.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
aabb.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
aabb.h
Type consistencies in core
2021-01-26 13:04:22 -05:00
audio_frame.h
Make audio bus channels' peak volume consistent
2021-02-02 11:30:32 +01:00
basis.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
basis.h
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
bvh.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_abb.h
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_cull.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_debug.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_misc.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_pair.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_public.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_refit.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_split.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_structs.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_tree.h
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
camera_matrix.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
camera_matrix.h
Rename files and the exposed name for Transform3D
2021-06-03 07:30:01 -04:00
color.cpp
Merge pull request #34668 from aaronfranke/to-string
2021-06-13 11:58:24 +02:00
color.h
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
color_names.inc
Rename color constants (alternative)
2021-01-26 19:07:00 +03:00
convex_hull.cpp
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
convex_hull.h
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 22:35:42 +02:00
delaunay_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
delaunay_3d.h
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
disjoint_set.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp
Use the standard C INFINITY
and NAN
constants directly
2021-07-21 10:41:08 +02:00
dynamic_bvh.h
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
expression.cpp
Use the standard C INFINITY
and NAN
constants directly
2021-07-21 10:41:08 +02:00
expression.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
face3.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
face3.h
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
geometry_2d.cpp
Core: Drop custom copymem
/zeromem
defines
2021-04-27 16:26:27 +02:00
geometry_2d.h
Implement painting properties over TileSets
2021-06-29 11:07:46 +02:00
geometry_3d.cpp
Fix unchecked array access in build_*_planes
2021-02-22 16:32:51 +01:00
geometry_3d.h
Fix various typos with codespell
2021-07-25 11:21:51 +02:00
math_defs.h
Use the standard C INFINITY
and NAN
constants directly
2021-07-21 10:41:08 +02:00
math_fieldwise.cpp
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
math_fieldwise.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
math_funcs.cpp
Remove obsolete "dectime" method
2021-07-30 16:41:28 -05:00
math_funcs.h
Remove obsolete "dectime" method
2021-07-30 16:41:28 -05:00
octree.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
plane.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
plane.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
quaternion.cpp
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
quaternion.h
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
quick_hull.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
quick_hull.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
random_number_generator.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
random_number_generator.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
random_pcg.cpp
Cast Unix time to uint in the randomize function
2021-05-03 11:08:39 -03:00
random_pcg.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rect2.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
rect2.h
Reformat structure string operators
2021-06-11 10:53:20 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
transform_2d.cpp
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
transform_2d.h
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
transform_3d.cpp
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
transform_3d.h
Fix Transform::xform(Plane) functions
2021-08-07 11:10:50 +01:00
triangle_mesh.cpp
Node3D gizmo improvements
2021-07-23 21:01:10 +02:00
triangle_mesh.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
triangulate.cpp
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
triangulate.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
vector2.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
vector2.h
Add min_axis and max_axis to Vector2i
2021-07-21 12:29:51 +02:00
vector3.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
vector3.h
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00
vector3i.cpp
Reformat structure string operators
2021-06-11 10:53:20 -04:00
vector3i.h
Allow clamping vectors and colors
2021-06-03 12:05:20 -04:00