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area.cpp
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area.h
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arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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audio_stream_player_3d.h
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baked_lightmap.cpp
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baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
fixed camera project_position function that was still using the near parameter in a few calculations
2020-01-09 14:34:31 +00:00
camera.h
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collision_object.cpp
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collision_object.h
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collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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cpu_particles.cpp
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cpu_particles.h
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gi_probe.cpp
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gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
2020-01-02 13:59:10 +01:00
light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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mesh_instance.h
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multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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navigation.h
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navigation_mesh.cpp
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navigation_mesh.h
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particles.cpp
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particles.h
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path.cpp
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path.h
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physics_body.cpp
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15 10:13:35 +01:00
physics_body.h
Added function to expose floor normal, useful to correctly calculate player velocity.
2020-01-10 14:58:19 +01:00
physics_joint.cpp
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physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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ray_cast.h
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reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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remote_transform.h
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room_instance.cpp
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room_instance.h
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SCsub
SCons: Fix uses of [].append instead of env.add_source_files()
2019-07-22 15:08:32 +02:00
skeleton.cpp
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skeleton.h
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soft_body.cpp
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soft_body.h
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spatial.cpp
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spatial.h
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spatial_velocity_tracker.cpp
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spatial_velocity_tracker.h
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spring_arm.cpp
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spring_arm.h
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sprite_3d.cpp
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sprite_3d.h
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vehicle_body.cpp
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vehicle_body.h
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visibility_notifier.cpp
Fix wrong disconnect in callback in VisibilityNotifier 3D
2020-01-02 15:09:26 +01:00
visibility_notifier.h
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visual_instance.cpp
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visual_instance.h
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voxel_light_baker.cpp
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voxel_light_baker.h
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world_environment.cpp
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world_environment.h
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