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animation_player_editor_plugin.cpp
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Only show AnimationEditor automatically when an Animplayer is selected.
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2016-10-13 12:31:56 +02:00 |
animation_player_editor_plugin.h
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-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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2016-06-19 01:43:02 -03:00 |
animation_tree_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
animation_tree_editor_plugin.h
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
baked_light_baker.cpp
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Merge pull request #5920 from 29jm/fix-warnings
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2016-09-10 12:21:02 -03:00 |
baked_light_baker.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
baked_light_baker_cmpxchg.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
baked_light_editor_plugin.cpp
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Stop baking process if there is no geometry in the BakedLightInstance.
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2016-07-25 21:45:20 -05:00 |
baked_light_editor_plugin.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
camera_editor_plugin.cpp
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Modified editor strings to be translatable in the future
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2016-05-03 22:25:37 -03:00 |
camera_editor_plugin.h
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canvas_item_editor_plugin.cpp
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Fix memory leak with drag & drop on 2D viewport
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2016-10-31 11:50:34 +09:00 |
canvas_item_editor_plugin.h
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Improve drag and drop on 2D viewport
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2016-10-26 21:21:01 +09:00 |
collision_polygon_2d_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
collision_polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
collision_polygon_editor_plugin.cpp
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Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
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2016-07-09 13:18:16 -03:00 |
collision_polygon_editor_plugin.h
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collision_shape_2d_editor_plugin.cpp
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
collision_shape_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
color_ramp_editor_plugin.cpp
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
color_ramp_editor_plugin.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
cube_grid_theme_editor_plugin.cpp
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i18n: Use %d instead of %i in vformat
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2016-05-21 16:34:56 +02:00 |
cube_grid_theme_editor_plugin.h
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editor_preview_plugins.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
editor_preview_plugins.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
item_list_editor_plugin.cpp
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i18n: Use %d instead of %i in vformat
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2016-05-21 16:34:56 +02:00 |
item_list_editor_plugin.h
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light_occluder_2d_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
light_occluder_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
material_editor_plugin.cpp
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Fix editor glitches when the mesh/material preview is shown
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2016-08-16 12:10:44 -03:00 |
material_editor_plugin.h
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-Improve resource previews
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2016-05-23 17:11:49 -03:00 |
mesh_editor_plugin.cpp
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Fix editor glitches when the mesh/material preview is shown
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2016-08-16 12:10:44 -03:00 |
mesh_editor_plugin.h
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Add missing license headers in our source files (#5255)
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2016-06-18 14:46:12 +02:00 |
mesh_instance_editor_plugin.cpp
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Don't create outlines from dummy meshes. Fixes #4718
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2016-06-20 20:03:16 -03:00 |
mesh_instance_editor_plugin.h
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-Improve resource previews
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2016-05-23 17:11:49 -03:00 |
multimesh_editor_plugin.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
multimesh_editor_plugin.h
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navigation_polygon_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
navigation_polygon_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
particles_2d_editor_plugin.cpp
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
particles_2d_editor_plugin.h
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Fix file dialog, of Particles2D plugin, showing "Error" icons
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2016-03-14 16:05:20 -03:00 |
particles_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
particles_editor_plugin.h
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path_2d_editor_plugin.cpp
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Visible path editor icons, fixes #5228
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2016-06-15 15:26:52 -05:00 |
path_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
path_editor_plugin.cpp
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Visible path editor icons, fixes #5228
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2016-06-15 15:26:52 -05:00 |
path_editor_plugin.h
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polygon_2d_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
polygon_2d_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
resource_preloader_editor_plugin.cpp
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i18n: Second pass at proofreading
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2016-05-21 01:27:27 +02:00 |
resource_preloader_editor_plugin.h
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New reworked AnimatedSprite!
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2016-05-14 23:48:45 -03:00 |
rich_text_editor_plugin.cpp
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
rich_text_editor_plugin.h
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
sample_editor_plugin.cpp
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Removed unused variables (second pass) + dead code
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2016-07-07 23:15:59 +02:00 |
sample_editor_plugin.h
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sample_library_editor_plugin.cpp
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SampleLibraryEditor: Initialize "is_playing" variable
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2016-06-03 20:07:46 +02:00 |
sample_library_editor_plugin.h
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New reworked AnimatedSprite!
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2016-05-14 23:48:45 -03:00 |
sample_player_editor_plugin.cpp
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i18n: Don't make print_line calls translatable
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2016-05-04 15:28:37 +02:00 |
sample_player_editor_plugin.h
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script_editor_plugin.cpp
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Fix p_index out of size error when closing script
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2016-10-31 06:20:54 +09:00 |
script_editor_plugin.h
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Do ctrl-click on any code identifier to go to definiton or help page.
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2016-09-12 10:53:31 -03:00 |
script_text_editor.cpp
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Made background and symbol color follow the color API
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2016-11-06 13:50:23 +00:00 |
script_text_editor.h
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Add inline ColorPicker to Script text editor.
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2016-09-29 09:12:45 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_editor_plugin.cpp
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Made background and symbol color follow the color API
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2016-11-06 13:50:23 +00:00 |
shader_editor_plugin.h
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ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
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2016-05-29 14:26:19 +02:00 |
shader_graph_editor_plugin.cpp
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Merge pull request #6414 from RandomShaper/improve-shader-shadow
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2016-09-17 18:34:22 +02:00 |
shader_graph_editor_plugin.h
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Drop fully commented-out files
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2016-06-18 20:23:49 +02:00 |
spatial_editor_plugin.cpp
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Add shortcut to reset cursor position in 3D Editor ( #166 )
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2016-10-04 21:42:11 +02:00 |
spatial_editor_plugin.h
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Add shortcut to reset cursor position in 3D Editor ( #166 )
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2016-10-04 21:42:11 +02:00 |
sprite_frames_editor_plugin.cpp
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Implemented UndoRedo mergeable modes
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2016-08-17 17:14:51 -03:00 |
sprite_frames_editor_plugin.h
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New reworked AnimatedSprite!
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2016-05-14 23:48:45 -03:00 |
stream_editor_plugin.cpp
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stream_editor_plugin.h
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i18n: Proofreading of all strings
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2016-05-21 00:21:57 +02:00 |
style_box_editor_plugin.cpp
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Modified editor strings to be translatable in the future
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2016-05-03 22:25:37 -03:00 |
style_box_editor_plugin.h
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texture_editor_plugin.cpp
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-Improve resource previews
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2016-05-23 17:11:49 -03:00 |
texture_editor_plugin.h
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-Improve resource previews
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2016-05-23 17:11:49 -03:00 |
texture_region_editor_plugin.cpp
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Refresh TextureRegionEditor when region has been changed externally.
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2016-10-11 11:31:25 +02:00 |
texture_region_editor_plugin.h
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Refresh TextureRegionEditor when region has been changed externally.
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2016-10-11 11:31:25 +02:00 |
theme_editor_plugin.cpp
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More custom theme support for editor
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2016-09-20 20:41:57 +08:00 |
theme_editor_plugin.h
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-Improved theme editor, when a new class is added, the members are created empty, closes #4619
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2016-06-20 11:33:51 -03:00 |
tile_map_editor_plugin.cpp
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Tilemap editor: Bucket tool - allow deleting and replacing of tiles
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2016-09-02 12:04:52 +00:00 |
tile_map_editor_plugin.h
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Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
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2016-09-10 16:44:03 -03:00 |
tile_set_editor_plugin.cpp
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Respect frame property when converting to TileSet.
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2016-07-05 11:40:22 -07:00 |
tile_set_editor_plugin.h
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