virtualx-engine/tools/editor/plugins
2016-11-06 13:50:23 +00:00
..
animation_player_editor_plugin.cpp Only show AnimationEditor automatically when an Animplayer is selected. 2016-10-13 12:31:56 +02:00
animation_player_editor_plugin.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
animation_tree_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
animation_tree_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
baked_light_baker.cpp Merge pull request #5920 from 29jm/fix-warnings 2016-09-10 12:21:02 -03:00
baked_light_baker.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light_baker_cmpxchg.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
baked_light_editor_plugin.cpp Stop baking process if there is no geometry in the BakedLightInstance. 2016-07-25 21:45:20 -05:00
baked_light_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
camera_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
camera_editor_plugin.h
canvas_item_editor_plugin.cpp Fix memory leak with drag & drop on 2D viewport 2016-10-31 11:50:34 +09:00
canvas_item_editor_plugin.h Improve drag and drop on 2D viewport 2016-10-26 21:21:01 +09:00
collision_polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
collision_polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
collision_polygon_editor_plugin.cpp Fix CollisionPolygon gizmo showing error icons instead of the 3d handles 2016-07-09 13:18:16 -03:00
collision_polygon_editor_plugin.h
collision_shape_2d_editor_plugin.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
collision_shape_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
color_ramp_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
color_ramp_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
cube_grid_theme_editor_plugin.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
cube_grid_theme_editor_plugin.h
editor_preview_plugins.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
editor_preview_plugins.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
item_list_editor_plugin.cpp i18n: Use %d instead of %i in vformat 2016-05-21 16:34:56 +02:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
light_occluder_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
material_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
material_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
mesh_editor_plugin.cpp Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
mesh_editor_plugin.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
mesh_instance_editor_plugin.cpp Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
mesh_instance_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
multimesh_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
navigation_polygon_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
particles_2d_editor_plugin.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
particles_2d_editor_plugin.h Fix file dialog, of Particles2D plugin, showing "Error" icons 2016-03-14 16:05:20 -03:00
particles_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
particles_editor_plugin.h
path_2d_editor_plugin.cpp Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
path_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
path_editor_plugin.cpp Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
path_editor_plugin.h
polygon_2d_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
polygon_2d_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
resource_preloader_editor_plugin.cpp i18n: Second pass at proofreading 2016-05-21 01:27:27 +02:00
resource_preloader_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
rich_text_editor_plugin.cpp i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
rich_text_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
sample_editor_plugin.cpp Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
sample_editor_plugin.h
sample_library_editor_plugin.cpp SampleLibraryEditor: Initialize "is_playing" variable 2016-06-03 20:07:46 +02:00
sample_library_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
sample_player_editor_plugin.cpp i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
sample_player_editor_plugin.h
script_editor_plugin.cpp Fix p_index out of size error when closing script 2016-10-31 06:20:54 +09:00
script_editor_plugin.h Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
script_text_editor.cpp Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
script_text_editor.h Add inline ColorPicker to Script text editor. 2016-09-29 09:12:45 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
shader_editor_plugin.cpp Made background and symbol color follow the color API 2016-11-06 13:50:23 +00:00
shader_editor_plugin.h ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
shader_graph_editor_plugin.cpp Merge pull request #6414 from RandomShaper/improve-shader-shadow 2016-09-17 18:34:22 +02:00
shader_graph_editor_plugin.h Drop fully commented-out files 2016-06-18 20:23:49 +02:00
spatial_editor_plugin.cpp Add shortcut to reset cursor position in 3D Editor ( #166 ) 2016-10-04 21:42:11 +02:00
spatial_editor_plugin.h Add shortcut to reset cursor position in 3D Editor ( #166 ) 2016-10-04 21:42:11 +02:00
sprite_frames_editor_plugin.cpp Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
sprite_frames_editor_plugin.h New reworked AnimatedSprite! 2016-05-14 23:48:45 -03:00
stream_editor_plugin.cpp
stream_editor_plugin.h i18n: Proofreading of all strings 2016-05-21 00:21:57 +02:00
style_box_editor_plugin.cpp Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
style_box_editor_plugin.h
texture_editor_plugin.cpp -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_editor_plugin.h -Improve resource previews 2016-05-23 17:11:49 -03:00
texture_region_editor_plugin.cpp Refresh TextureRegionEditor when region has been changed externally. 2016-10-11 11:31:25 +02:00
texture_region_editor_plugin.h Refresh TextureRegionEditor when region has been changed externally. 2016-10-11 11:31:25 +02:00
theme_editor_plugin.cpp More custom theme support for editor 2016-09-20 20:41:57 +08:00
theme_editor_plugin.h -Improved theme editor, when a new class is added, the members are created empty, closes #4619 2016-06-20 11:33:51 -03:00
tile_map_editor_plugin.cpp Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-02 12:04:52 +00:00
tile_map_editor_plugin.h Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
tile_set_editor_plugin.cpp Respect frame property when converting to TileSet. 2016-07-05 11:40:22 -07:00
tile_set_editor_plugin.h