fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
88 lines
3.2 KiB
C++
88 lines
3.2 KiB
C++
#ifndef GODOT_DLSCRIPT_ARRAY_H
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#define GODOT_DLSCRIPT_ARRAY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
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typedef struct godot_array {
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uint8_t _dont_touch_that[8];
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} godot_array;
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#endif
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#include "../godot.h"
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#include "godot_pool_arrays.h"
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#include "godot_variant.h"
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void GDAPI godot_array_new(godot_array *p_arr);
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void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
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void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
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void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
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void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa);
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void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra);
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void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia);
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void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba);
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void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
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godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
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void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
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void GDAPI godot_array_clear(godot_array *p_arr);
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godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
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godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
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void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value);
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godot_variant GDAPI godot_array_front(const godot_array *p_arr);
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godot_variant GDAPI godot_array_back(const godot_array *p_arr);
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godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
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godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what);
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godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value);
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uint32_t GDAPI godot_array_hash(const godot_array *p_arr);
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void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value);
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void GDAPI godot_array_invert(godot_array *p_arr);
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godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
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godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
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godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
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void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value);
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void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value);
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void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx);
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void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size);
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godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
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godot_int GDAPI godot_array_size(const godot_array *p_arr);
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void GDAPI godot_array_sort(godot_array *p_arr);
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void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func);
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void GDAPI godot_array_destroy(godot_array *p_arr);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_DLSCRIPT_ARRAY_H
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