.. |
shaders
|
Move light 2D rotation to vertex shader
|
2018-07-05 11:12:04 +02:00 |
rasterizer_canvas_gles3.cpp
|
prevent redraws when an inactive Particles2D node is present
|
2018-06-20 22:44:11 +02:00 |
rasterizer_canvas_gles3.h
|
Fix a corner-case bug in _copy_texscreen in the gles3 renderer
|
2018-05-15 14:35:46 +03:00 |
rasterizer_gles3.cpp
|
Fix UWP build after #14622.
|
2018-05-18 19:29:24 +03:00 |
rasterizer_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
rasterizer_scene_gles3.h
|
Added ability for SSAO to affect AO textures too
|
2018-07-02 16:50:52 -03:00 |
rasterizer_storage_gles3.cpp
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
rasterizer_storage_gles3.h
|
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
|
2018-07-06 20:21:42 -03:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Add render mode to ensure correct normals when using non-uniform scaling
|
2018-06-21 00:12:12 +02:00 |
shader_compiler_gles3.h
|
using TIME in light shader enables uses_fragment_time
|
2018-02-07 11:56:52 +01:00 |
shader_gles3.cpp
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |
shader_gles3.h
|
Add missing copyright headers and fix formatting
|
2018-01-05 01:22:23 +01:00 |