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rasterizer.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer.h
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Added skin support and simplified APIs to override bone position.
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2019-09-18 19:46:32 -03:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
shader_language.cpp
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Prevents shader crash on GLES2 if unsupported built-in has been used
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2019-10-31 09:21:44 +03:00 |
shader_language.h
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Prevents shader crash on GLES2 if unsupported built-in has been used
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2019-10-31 09:21:44 +03:00 |
shader_types.cpp
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Create shadow_vec for altering shadow computation
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2019-09-06 13:55:49 -03:00 |
shader_types.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_canvas.cpp
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Correctly flip texture src region
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2019-10-05 16:51:06 +02:00 |
visual_server_canvas.h
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Ensure that nested YSort preserves intermediate modulate values
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2019-07-04 17:57:47 +03:00 |
visual_server_globals.cpp
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_globals.h
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Drivers, main, servers: Ensure classes match their header filename
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2019-02-12 14:39:47 +01:00 |
visual_server_light_baker.cpp
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_light_baker.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
visual_server_raster.cpp
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Fix various memory leaks and errors
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2019-07-02 17:23:54 +03:00 |
visual_server_raster.h
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Added skin support and simplified APIs to override bone position.
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2019-09-18 19:46:32 -03:00 |
visual_server_scene.cpp
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Added release function to PoolVector::Access.
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2019-07-06 12:04:27 +01:00 |
visual_server_scene.h
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Change "ID" to lowercase "id"
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2019-05-09 06:25:32 -04:00 |
visual_server_viewport.cpp
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Fix misc. source comment typos
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2019-09-19 14:36:52 -04:00 |
visual_server_viewport.h
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
visual_server_wrap_mt.cpp
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Properly free sky and lightmap caches in multithreaded server
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2019-10-13 09:31:00 -07:00 |
visual_server_wrap_mt.h
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Added skin support and simplified APIs to override bone position.
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2019-09-18 19:46:32 -03:00 |