virtualx-engine/core/math
2023-12-06 13:12:05 -06:00
..
a_star.cpp
a_star.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
a_star_grid_2d.cpp Fix typo in heuristic_euclidian helper in AStarGrid2D 2023-09-25 14:33:22 +03:00
a_star_grid_2d.h Core: Some code style improvements to AStarGrid2D 2023-09-19 17:20:38 +03:00
aabb.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
aabb.h
audio_frame.h
basis.cpp Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
basis.h Fix Basis is_orthogonal and is_rotation methods, add is_orthonormal 2023-12-06 13:12:05 -06:00
bvh.h BVH - fix lockguards for multithread mode 2023-02-20 15:15:18 +00:00
bvh_abb.h
bvh_cull.inc
bvh_debug.inc Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_split.inc Fix axis getting mixed up when split leaf 2023-09-27 17:56:12 +08:00
bvh_structs.inc Fix not refitting upward from leaf nodes. 2023-09-28 20:27:51 +08:00
bvh_tree.h
color.cpp Make ok_color functions static 2023-05-13 16:57:19 +02:00
color.h Revert "Add API for HSL conversion" 2023-05-10 17:45:56 -03:00
color_names.inc
convex_hull.cpp Replace sanity with safety for checks 2023-10-08 16:22:24 +02:00
convex_hull.h
delaunay_2d.h Consider all triangles for retention in Delaunay Triangulation 2023-06-17 11:18:30 -04:00
delaunay_3d.h Fix various typos with codespell 2023-08-07 13:09:47 +02:00
disjoint_set.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
dynamic_bvh.cpp
dynamic_bvh.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
expression.cpp
expression.h
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h Update triangulate_delaunay() to avoid needless reallocations 2023-10-16 12:37:57 +02:00
geometry_3d.cpp Remove unnecessary Clipper lib includes 2023-05-24 23:57:08 +02:00
geometry_3d.h
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h Add rotate_toward and angle_difference to GDScript and C# 2023-10-01 22:19:42 +02:00
plane.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
plane.h
projection.cpp Remove unnecessary line from Projection::get_z_far 2023-09-20 10:48:37 -04:00
projection.h
quaternion.cpp Make acos and asin safe 2023-05-11 08:34:34 +01:00
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h Fix randfn to prevent generating of nan values 2023-03-03 16:43:48 +03:00
rect2.cpp
rect2.h Rework blending method in Variant animation for Int/Array/String 2023-11-16 21:37:18 +09:00
rect2i.cpp
rect2i.h Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub
static_raycaster.cpp
static_raycaster.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
transform_2d.cpp Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
transform_2d.h Add is_conformal method to Basis and Transform2D 2023-09-13 17:20:30 -05:00
transform_3d.cpp Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
transform_3d.h Add the ability to look-at in model-space. 2023-05-24 10:10:24 +09:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp Bias octahedral tangent y axis to avoid errors around 0 2023-02-13 19:24:14 -08:00
vector3.h Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00
vector3i.cpp
vector3i.h Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00
vector4.cpp
vector4.h Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00
vector4i.cpp
vector4i.h Added component-wise min and max functions for vectors 2023-02-11 15:03:11 -05:00