virtualx-engine/scene
Juan Linietsky 7f96f0603e -scenes are properly reloaded when a dependency changes, fixes #2896
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13 20:39:01 -03:00
..
2d ability to set occluder mask in tilemap, fixes #3025 2015-12-12 10:45:31 -03:00
3d Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 17:48:03 -03:00
animation -Display on animation editor which keys are invalid and which tracks are unresolved 2015-12-05 14:18:22 -03:00
audio Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
gui Merge pull request #3050 from eska014/fix-tree-cell-slider 2015-12-13 10:10:33 +01:00
io Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
main better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
resources -scenes are properly reloaded when a dependency changes, fixes #2896 2015-12-13 20:39:01 -03:00
register_scene_types.cpp -work in progress resourceparser and .tscn parser. Still non-functional 2015-11-24 10:42:05 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
scene_string_names.h Several performance improvements, mainly in loading and instancing scenes and resources. 2015-06-29 00:29:49 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00