Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 8017827144 SCons: Re-enable treating #warning as error with werror
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
.github Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
core SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
doc Merge pull request #65942 from SaracenOne/animation_change_callback_fix 2022-10-10 13:53:53 +02:00
drivers SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
editor SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
main Rename Engine.target_fps and associated project setting to max_fps 2022-10-03 23:54:36 +02:00
misc Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy 2022-09-30 17:44:39 +02:00
modules SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
platform SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
scene SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
servers SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
tests Merge pull request #67145 from Paulb23/tab_textedit 2022-10-10 13:52:42 +02:00
thirdparty Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
.clang-format
.clang-tidy
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore Replace local web server setup for web editor with a Python-based solution 2022-10-04 19:39:27 +02:00
.lgtm.yml
.mailmap Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md Update AUTHORS and DONORS list 2022-09-27 23:34:08 +02:00
gles3_builders.py Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
glsl_builders.py ci: add Python static analysis check via mypy 2022-09-30 19:03:17 +07:00
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg
methods.py .NET: Generate SdkPackageVersions.props from version.py 2022-10-05 20:31:26 +02:00
platform_methods.py
README.md Remove LGTM badge 2022-10-01 18:31:18 +02:00
SConstruct SCons: Re-enable treating #warning as error with werror 2022-10-10 16:12:26 +02:00
version.py Bump version to 4.0-beta \o/ 2022-09-15 01:47:27 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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