virtualx-engine/scene
Ricardo Buring 80c600d86b Fix move_and_slide wall slide acceleration (3D)
When travel is high enough, keep the global position resulting from the
move_and_collide call, and set the motion to the remainder from the
move_and_collide call. This ensures travel is taken into account once,
rather than twice.
2024-04-19 19:40:01 +02:00
..
2d Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
3d Fix move_and_slide wall slide acceleration (3D) 2024-04-19 19:40:01 +02:00
animation Separate value/bezier track caching process in AnimationMixer 2024-04-10 01:37:23 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui Merge pull request #90874 from Zylann/fix_graph_frame_crash 2024-04-19 16:28:24 +02:00
main Merge pull request #86553 from Koyper/fix_popup_panel_content_scaling 2024-04-18 12:24:11 +02:00
resources Merge pull request #90797 from Geometror/vsnode-comment-compat 2024-04-18 12:24:50 +02:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp [Compatibility] Add stub for VisualShaderNodeComment 2024-04-18 02:39:29 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub