virtualx-engine/modules/etc
Juan Linietsky d4d470bc97 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2019-12-12 10:05:14 +01:00
..
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
image_etc.cpp Fix some crashes and using null pointers 2019-10-28 08:07:29 +01:00
image_etc.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
register_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Enable C++11 on the whole codebase 2019-07-22 17:17:30 +02:00
texture_loader_pkm.cpp Texture refactor 2019-12-12 10:05:14 +01:00
texture_loader_pkm.h Unexpose subclasses of ResourceFormatLoader and -Saver 2019-06-18 17:56:23 +02:00