.. |
config.py
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Remove trailing spaces
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2016-04-02 20:26:12 +02:00 |
gd_compiler.cpp
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
gd_compiler.h
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Ability to reload scripts on running game
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2016-06-01 20:31:42 -03:00 |
gd_editor.cpp
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Clean up GDScript template
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2016-09-05 19:58:04 +02:00 |
gd_function.cpp
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
gd_function.h
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
gd_functions.cpp
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Changed the way the step decimals are computed to a safer way, fixes many issues.
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2016-07-26 17:25:10 -03:00 |
gd_functions.h
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Add @GDScript.type_exists
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2016-06-18 15:07:51 +08:00 |
gd_parser.cpp
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
gd_parser.h
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
gd_script.cpp
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Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
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2016-09-07 19:39:57 -03:00 |
gd_script.h
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More visual script work
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2016-08-25 17:45:20 -03:00 |
gd_tokenizer.cpp
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
gd_tokenizer.h
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Brand new networked multiplayer
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2016-08-19 16:48:41 -03:00 |
register_types.cpp
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-Fix crashes with thread_exit()
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2016-06-26 10:54:45 -03:00 |
register_types.h
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
SCsub
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Cosmetic fixes to SCons buildsystem
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2015-11-01 20:53:26 +01:00 |