.. |
audio
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
physics
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
physics_2d
|
Simplified 2D Kinematicbody.. 3D will wait a bit.
|
2017-06-24 12:34:29 -03:00 |
visual
|
Ability to restart particle system with a function call
|
2017-06-25 08:01:50 -03:00 |
audio_server.cpp
|
AudioServer: Set singleton to NULL when destructed
|
2017-04-27 21:36:35 +02:00 |
audio_server.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
physics_2d_server.cpp
|
-Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap
|
2017-06-23 23:39:52 -03:00 |
physics_2d_server.h
|
Simplified 2D Kinematicbody.. 3D will wait a bit.
|
2017-06-24 12:34:29 -03:00 |
physics_server.cpp
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
physics_server.h
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
register_server_types.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
register_server_types.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
SCsub
|
style: Various other PEP8 fixes in Python files
|
2016-11-01 00:35:16 +01:00 |
server_wrap_mt_common.h
|
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
|
2017-06-17 23:27:42 -03:00 |
visual_server.cpp
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
visual_server.h
|
Ability to restart particle system with a function call
|
2017-06-25 08:01:50 -03:00 |