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dummy
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Free dummy renderer objects
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2024-01-29 19:28:29 +01:00 |
environment
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Reset SDFGI when changing editor scene tabs
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2023-08-30 19:50:05 +03:00 |
renderer_rd
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Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE
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2024-01-25 16:27:14 +01:00 |
storage
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Use '_v' shorthand for type traits and 'if constexpr' where appropriate
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2024-02-02 15:43:21 +01:00 |
renderer_canvas_cull.cpp
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +01:00 |
renderer_canvas_cull.h
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Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items
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2024-01-09 15:30:55 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
renderer_scene_cull.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
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renderer_viewport.cpp
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Skip swapchain logic if there is nothing to present (Android OpenXR)
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2024-01-08 21:51:04 +11:00 |
renderer_viewport.h
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Fix drawing of viewports without swapping buffers
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2023-10-03 13:51:47 +02:00 |
rendering_device.compat.inc
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
rendering_device.cpp
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Null check improvements
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2024-01-19 12:50:21 +01:00 |
rendering_device.h
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Fix incorrect mapping of initial action as clear region continue to clear.
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2024-01-09 22:03:21 -03:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_commons.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
rendering_device_driver.cpp
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Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
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2023-12-20 19:18:08 +01:00 |
rendering_device_driver.h
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Acyclic Command Graph for RenderingDevice.
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2024-01-08 14:54:56 -03:00 |
rendering_device_graph.cpp
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Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
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2024-01-26 10:12:54 -03:00 |
rendering_device_graph.h
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Improve stage and slice tracking behavior of RenderingDeviceGraph to fix various synchronization issues.
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2024-01-26 10:12:54 -03:00 |
rendering_light_culler.cpp
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
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rendering_method.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
rendering_server_default.cpp
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Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
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2024-01-17 13:58:29 -05:00 |
rendering_server_default.h
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Merge pull request #84894 from clayjohn/tangent-error-message
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2024-01-24 14:07:47 +01:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Add missing check when insert function normal_roughness_compatibility
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2024-01-15 17:22:19 +08:00 |
shader_compiler.h
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replace sampler arrays with constant sampler elements
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2023-06-22 01:11:57 +03:00 |
shader_language.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_language.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
shader_preprocessor.cpp
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Fix shader language preprocessor include marker handling
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2023-09-06 16:57:40 +03:00 |
shader_preprocessor.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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