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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_2d.h
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Make Area physics priority consistently int and allow negative numbers
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2023-04-18 13:50:20 +02:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_stream_player_2d.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
camera_2d.h
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Fix Camera2D is not working inside EditorPlugin
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2023-08-13 22:14:13 +00:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
canvas_modulate.h
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Fix CanvasModulate logic for updating canvas modulate
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2023-07-21 15:33:36 +02:00 |
collision_object_2d.cpp
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Propogate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
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2023-05-01 18:26:55 -04:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_2d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_2d.h
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Internally rename parent to collision_object in CollisionShape(2D/3D)
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2023-06-07 12:02:27 -05:00 |
cpu_particles_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_2d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
gpu_particles_2d.cpp
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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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2023-08-19 11:58:57 +03:00 |
gpu_particles_2d.h
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Implement conversion from CPUParticles to GPUParticles (3D/2D)
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2023-08-19 11:58:57 +03:00 |
joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
light_occluder_2d.h
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line_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
line_2d.h
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Display BitField[Enum] in docs to distinguish from Enum
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2023-06-15 17:23:02 +03:00 |
line_builder.cpp
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line_builder.h
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marker_2d.cpp
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Fix draw_multiline_colors usage
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2023-05-15 09:56:13 +03:00 |
marker_2d.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Merge pull request #78857 from smix8/navagent_pos_fix_4.x
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2023-07-03 15:26:11 +02:00 |
navigation_agent_2d.h
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_link_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_2d.h
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_obstacle_2d.cpp
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Fix NavigationObstacle2D debug position
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2023-07-12 22:21:58 +02:00 |
navigation_obstacle_2d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_2d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_region_2d.h
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Add NavigationRegion function to change navigation map
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2023-06-15 12:04:57 +02:00 |
node_2d.cpp
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Fix global transform validity for Node2D and Control
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2023-08-08 12:22:55 +02:00 |
node_2d.h
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Optimize threading-sensitive node data for single-threaded processing
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2023-05-17 02:04:41 +02:00 |
parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_2d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-06 21:26:33 -05:00 |
physics_body_2d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
polygon_2d.cpp
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polygon_2d.h
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ray_cast_2d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
ray_cast_2d.h
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remote_transform_2d.cpp
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Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation
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2023-03-30 16:00:35 +08:00 |
remote_transform_2d.h
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SCsub
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shape_cast_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_2d.h
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skeleton_2d.cpp
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Allow using floating-point bone sizes and outline widths in the 2D editor
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2023-07-17 12:44:09 +02:00 |
skeleton_2d.h
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sprite_2d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
sprite_2d.h
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tile_map.compat.inc
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Fix or workaround recent extension API compatibility issues
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2023-08-03 12:07:21 +02:00 |
tile_map.cpp
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Pass missing arguments to TileMap::get_used_cells_by_id
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2023-08-17 19:55:56 +02:00 |
tile_map.h
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Move TileMap layers to their own class
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2023-07-20 17:23:38 +02:00 |
touch_screen_button.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
touch_screen_button.h
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Add compatibility properties to TouchScreenButton
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2023-07-02 10:45:16 +02:00 |
visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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