Virtualx Game Engine. Forked from Godot 3.6
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smix8 84e603ec7e Add SkeletonIK function documentation
Add SkeletonIK function documentation
2021-04-20 22:16:43 +02:00
.github CI: Bump BASE_BRANCH from 3.2 to 3.x 2021-04-19 14:37:47 +02:00
core Object: Make deleted object access raise errors, not warnings 2021-04-20 11:37:39 +02:00
doc Add SkeletonIK function documentation 2021-04-20 22:16:43 +02:00
drivers Batching - Don't join items with invalid shaders 2021-04-18 08:31:59 +01:00
editor Merge pull request #47742 from mortarroad/3.x-fix-gltf-bone-names-space 2021-04-20 20:12:41 +02:00
main Avoid creating joy_names map entries when using Map operator[] 2021-04-17 20:41:10 +01:00
misc HTML5: Fix link to documentation on editor template 2021-03-30 11:47:43 +02:00
modules C#: Fix double casting in wasm m2n trampolines 2021-04-17 05:24:00 +02:00
platform Merge pull request #47954 from m4gr3d/automatically_remove_legacy_storage_attribute 2021-04-16 17:11:22 +02:00
scene Changed SkeletonIK3D to clear bone overrides when stopping 2021-04-17 10:51:22 +02:00
servers Add buffer orphan / stream options 2021-04-14 12:08:32 +01:00
thirdparty [Net] Fix miniupnpc UWP build. 2021-03-24 13:13:59 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Use space indentation for all YAML files in .editorconfig 2021-02-22 10:15:50 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
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CHANGELOG.md Update changelog for Godot 3.3 2021-04-14 22:24:33 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
COPYRIGHT.txt miniupnpc: Update to version 2.2.2 2021-03-17 15:16:59 +01:00
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gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
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LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py SCons: Properly handle overriding default values to bool options 2021-02-24 10:20:46 +01:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Link to Godot Contributors Chat instead of IRC 2021-03-07 22:51:06 +01:00
SConstruct Allow to not optimize release build 2021-03-20 23:05:13 +01:00
version.py Bump version to 3.3-rc 2021-03-16 12:16:36 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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